A token take on tactical combat
A prototype for Tom O'Halloren's Witches' Sabbath (Art by Tom O'Halloren) Another game I got to check out at Metatopia this year was Witches’ Sabbath, a tactical skirmish game by Tom O’Halloren of Noirtoony Games, who I met in 2015 when I first attended Metatopia. The thing I really like about the game is that it takes an abstract approach to character placement in combat. Normally, when character placement is important in a game, the battlefield is usually represented on a g