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Duffy Austin

I’m a UX/UI designer with a background in game design and an interest in what guides user choices. My experience creating games through user interviews, rapid prototyping and usability testing taught me how to design effective systems that communicate intentions to the user. I've carried this lesson with me into my designs as I bring users on journeys that are both understandable and fun.

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Case Studies

The Skrap Packs poster, featuring a flaming sword with arrows pointing out the different components: a blade taken from a paper cutter, a d-battery, some duct tape, a wire, and a glowing amulet duct taped to the hilt with the label "glowing amulet found in the attic"

Examining my market research and user testing for my tabletop role playing game Skrap Packs, and how emotional experience design ties into user design.

 A redesign of a local game store's website following adjustments it made to weather the COVID-19 pandemic.

The storefront of Labyrinth Games & Puzzles
P3  REI Presentation Template (1).png

A concept for a proposed climbing companion app designed for REI.

We worked with HealthTech Hang, a metropolitan networking organization, to redesign their Helpful Hour event and accompanying networking tools.

Signs that were designed to be displayed with HealthTech Hang events. They identify starting points fro Investors, Students, Founders, Clinician, Builders, Operators Sellers, Admins and Enablers
Graphic of the MacMiller, a carrying case for medical equipment.

 A redesign for the product website of a medical equipment seller.

Design for a birdwatching app that lets users quickly catalog and identify birds.

Six people at a table at a convention, discussing a game of Alter Arms. Playtest materials are on the table in front of each player.

Designing a character sheet for a tabletop roleplaying game.

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