December 27, 2017

Satisfaction in games comes from feeling like the hard work put into them pays off. This generally is done by having the game respond to that effort. Games are the only media where the way that the player interacts with them is a main draw, and that’s why game mechanic...

November 27, 2017

 A prototype for Tom O'Halloren's Witches' Sabbath (Art by Tom O'Halloren)

Another game I got to check out at Metatopia this year was Witches’ Sabbath, a tactical skirmish game by Tom O’Halloren of Noirtoony Games, who I met in 2015 when I first attended Metatopia.

The t...

November 20, 2017

Regardless of how the mechanics turn out, I think that this application of a tower of blocks could lead to a  very cool game.

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